Monthly Archives: January 2013

At-a-glance functions for modelling utility-based game AI

One of my current projects involves developing a decision-making AI for autonomous characters (i.e. NPCs) in a computer game. The idea is pretty straightforward – instead of switching between a set of finite states based on simple triggers (i.e. if … Continue reading

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Installing Apache Cordova/PhoneGap 2.2 for Android development under Windows

I’m dabbling in several projects developing for mobile devices at the moment, and the first thing I’ve had to do is set up the appropriate development environment(s). One such example was to perform a fresh install of PhoneGap (the last … Continue reading

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