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	<title>Alastair Aitchison</title>
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		<title>Alastair Aitchison</title>
		<link>http://alastaira.wordpress.com</link>
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		<title>Creating Glitch Graphics</title>
		<link>http://alastaira.wordpress.com/2013/05/01/creating-glitch-graphics/</link>
		<comments>http://alastaira.wordpress.com/2013/05/01/creating-glitch-graphics/#comments</comments>
		<pubDate>Wed, 01 May 2013 14:24:44 +0000</pubDate>
		<dc:creator>alastaira</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[glitch art]]></category>

		<guid isPermaLink="false">https://alastaira.wordpress.com/?p=1668</guid>
		<description><![CDATA[I’m sure most programmers have accidentally created graphics glitches in the past – corrupt image files, incorrect texture maps, that sort of thing, and I’ve certainly encountered them many times as a games player… y’know, the sorts of things that make Lara Croft look like this: However, I’ve only just become familiar with intentional glitching [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=alastaira.wordpress.com&#038;blog=18340120&#038;post=1668&#038;subd=alastaira&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<title>The Norwich Game Expo, or &#8220;breaking one&#8217;s New Year&#8217;s resolutions&#8221;</title>
		<link>http://alastaira.wordpress.com/2013/04/16/the-norwich-game-expo-or-breaking-ones-new-years-resolutions/</link>
		<comments>http://alastaira.wordpress.com/2013/04/16/the-norwich-game-expo-or-breaking-ones-new-years-resolutions/#comments</comments>
		<pubDate>Tue, 16 Apr 2013 16:34:44 +0000</pubDate>
		<dc:creator>alastaira</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[NGE]]></category>
		<category><![CDATA[Norwich]]></category>

		<guid isPermaLink="false">https://alastaira.wordpress.com/?p=1655</guid>
		<description><![CDATA[Every year I set New Year’s resolutions. Many years I don’t succeed in keeping them, but I still believe that there’s a benefit in having thought about what you want to change in your life, and at least making a start towards doing something about it. For 2013, I set myself a resolution that, before [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=alastaira.wordpress.com&#038;blog=18340120&#038;post=1655&#038;subd=alastaira&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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			<media:title type="html">alastaira</media:title>
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		<title>Methods for Combining Autonomous Steering Behaviours</title>
		<link>http://alastaira.wordpress.com/2013/03/13/methods-for-combining-autonomous-steering-behaviours/</link>
		<comments>http://alastaira.wordpress.com/2013/03/13/methods-for-combining-autonomous-steering-behaviours/#comments</comments>
		<pubDate>Wed, 13 Mar 2013 15:16:21 +0000</pubDate>
		<dc:creator>alastaira</dc:creator>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[Game AI]]></category>

		<guid isPermaLink="false">https://alastaira.wordpress.com/?p=1650</guid>
		<description><![CDATA[“Autonomous Steering Behaviours”, as first defined by Craig Reynolds in his presentation at the 1999 Game Developer’s Conference, are a simple yet effective method of creating realistic movement in computer-controlled characters. As such, they are often considered an important part of “Game A.I.”, despite not really having any relation to traditional A.I. techniques. Using Reynolds’ [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=alastaira.wordpress.com&#038;blog=18340120&#038;post=1650&#038;subd=alastaira&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">alastaira</media:title>
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		<title>Artificial Immune Systems and Adaptive Strategies in Game A.I.</title>
		<link>http://alastaira.wordpress.com/2013/03/06/artificial-immune-systems-and-adaptive-strategies-in-game-a-i/</link>
		<comments>http://alastaira.wordpress.com/2013/03/06/artificial-immune-systems-and-adaptive-strategies-in-game-a-i/#comments</comments>
		<pubDate>Wed, 06 Mar 2013 11:59:13 +0000</pubDate>
		<dc:creator>alastaira</dc:creator>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[Game AI]]></category>
		<category><![CDATA[Game Theory]]></category>

		<guid isPermaLink="false">https://alastaira.wordpress.com/?p=1637</guid>
		<description><![CDATA[A.I., perhaps unsurprisingly, often borrows inspiration, language, and models from the world of biology. Two common examples are Artificial Neural Networks (ANNs) – based on a model of the brain, and Genetic Algorithms (GAs) - based on a model of evolution. There are plenty of case studies of these biologically-inspired systems being used to develop [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=alastaira.wordpress.com&#038;blog=18340120&#038;post=1637&#038;subd=alastaira&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>2</slash:comments>
	
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			<media:title type="html">alastaira</media:title>
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		<title>Useful Online Game A.I. Resources</title>
		<link>http://alastaira.wordpress.com/2013/03/01/useful-online-game-a-i-resources/</link>
		<comments>http://alastaira.wordpress.com/2013/03/01/useful-online-game-a-i-resources/#comments</comments>
		<pubDate>Fri, 01 Mar 2013 17:12:17 +0000</pubDate>
		<dc:creator>alastaira</dc:creator>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Game AI]]></category>

		<guid isPermaLink="false">https://alastaira.wordpress.com/?p=1613</guid>
		<description><![CDATA[Besides the books listed in my previous post, there’s a stack of other useful resources available on the ‘net for game A.I. Here’s some of my favourites: &#160; Websites http://natureofcode.com/book/ Entire free online ebook (also available to purchase in paper form) covering a variety of interesting algorithms based on the natural world – chaos, genetics, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=alastaira.wordpress.com&#038;blog=18340120&#038;post=1613&#038;subd=alastaira&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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