Monthly Archives: July 2013
Using (Free) Mocap Data for Game Character Animation in Unity
I mentioned in my last blog post that I’d experimented with using motion capture data as a way to quickly animate characters for a game jam in Unity. Seeing as I’m neither an artist or an animator, the thought of … Continue reading
We’re jammin’, jammin’, and I hope you like jammin’, too…
Last weekend I took part in the inaugural IAmAGamer game jam. It seems that game jams are all the rage at the moment, with sites such as OneGameAMonth, Ludum Dare, 7dFPS, and the Global Game Jam all encouraging would-be game … Continue reading