Monthly Archives: November 2013

Smooth Unity Camera Transitions with Animation Curves

I’m creating a game in which I want to transition between two camera views – a top-down, overhead camera that gives a zoomed-out world view, and an over-the-shoulder style forward-facing camera to give a close-up view. Let’s say for the … Continue reading

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Hand-Drawn Shaders and creating Tonal Art Maps

I recently submitted my first asset to the Unity Asset Store – a set of shaders designed to produce a variety of real-time “hand-drawn” effects. Drawing on a range of influences, including A-Ha, Murasaki Baby, and Okami, the shaders are … Continue reading

Posted in Game Dev | Tagged , | 20 Comments