Monthly Archives: November 2014
Optical / Spatial / Dimensional Trickery in Games
I’m currently considering a game design that makes use of various optical and logical tricks to fool the player as to how objects in the game are spatially-related – and thought I’d start by doing a bit of a review … Continue reading
Previewing FBX Animations in Quicktime Player
I’ve been building up a library of FBX animations from a combination of MoCap stuff I’ve found around the internet and my own lovingly hand-crafted (though rather stilted – I’m not a natural animator!) clips. I now have a folder … Continue reading