Author Archives: alastaira

Guess Who Reloaded for the Rainbow Jam 2016

I recently enrolled to take part in the Rainbow Jam but, with somewhat of a lack of foresight, failed to realise I was going to be on holiday in France for most of the jam period, without either a computer … Continue reading

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Bulk-renaming files

I recently found myself needing to rename around 100 files. The reason was that I had saved a series of video fragments from the middle of a much larger streaming video – so the fragment number of each filename was … Continue reading

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Unity Shadertoys (a.k.a Converting GLSL shaders to Cg/HLSL)

If you’ve tried dabbling with shaders at all, you’ve probably come across ShaderToy – an online shader showcase with some pretty amazing examples of what’s possible in a few lines of shader code, inspired greatly by classic demoscene coding. Here’s … Continue reading

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Multiple Mice Input in Unity

I’m a big fan of local multiplayer – as far as I’m concerned, being bundled up with your mates cajoling each other and screaming at the TV is the very essence of gaming. I had an absolute blast at the … Continue reading

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Learnings from Unite 2015

I spent the last three days having a lovely time in Amsterdam attending the Unite Europe 2015 conference. This is just a place for me to gather my notes/thoughts while they’re still in my head:   Iestyn Lloyd’s (@yezzer) Dropship … Continue reading

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Modding Mario

Video footage of the two finalists in the recent 2015 “Nintendo World Championship” competing in speedruns of customised Super Mario Bros levels has generated some excitement for the upcoming “Mario Maker” game.   It’s quite fun to watch the competitors … Continue reading

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Creating Windowless Unity applications

I remember some while back there was a trend for applications to seem integrated with your Windows desktop – animated cats that would walk along your taskbar – things like that… What about a windowless Unity game that used a … Continue reading

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