Author Archives: alastaira

Creating a Unity game stretched over Two Monitors

I guess many developers, like me, use a dual-output graphics card to make their Windows workspace extend over two monitors. I’ve been experimenting with whether it’s possible to make a Unity game that spanned two monitors (and, perhaps even more … Continue reading

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Creating “Hand-Drawn” Terrain in Unity

I’ve had a few questions recently about how to apply my hand-drawn shader pack on Unity terrain. So here’s a guide (written using Unity 5, but the instructions should remain almost identical in Unity 4 save for a few menu … Continue reading

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Adding Shadows to a Unity Vertex/Fragment Shader in 7 Easy Steps

This was a question asked on the Unity Forums recently, so I thought I’d just write up the answer here. Unity provides its own unique brand of “surface shaders”, which make dealing with lighting and shadows relatively simple. But there … Continue reading

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Using the Stencil Buffer in Unity Free

News concerning the recent release of Unity 4.6 was largely dominated by its new UI system. However, closer inspection of the 4.6 release notes reveals some other interesting changes and improvements, including the announcement that “Stencil buffer is now available … Continue reading

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Optical / Spatial / Dimensional Trickery in Games

I’m currently considering a game design that makes use of various optical and logical tricks to fool the player as to how objects in the game are spatially-related – and thought I’d start by doing a bit of a review … Continue reading

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Previewing FBX Animations in Quicktime Player

I’ve been building up a library of FBX animations from a combination of MoCap stuff I’ve found around the internet and my own lovingly hand-crafted (though rather stilted – I’m not a natural animator!) clips. I now have a folder … Continue reading

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Spacescape

Everyone likes a good space game, right? Then you’ll need some way of creating spacey backdrops. You could go for an 8bit parallax pixel starfield, or, at the other extreme, you might use authentic NASA imagery of the night sky. … Continue reading

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