Author Archives: alastaira

Learnings from Unite 2015

I spent the last three days having a lovely time in Amsterdam attending the Unite Europe 2015 conference. This is just a place for me to gather my notes/thoughts while they’re still in my head:   Iestyn Lloyd’s (@yezzer) Dropship … Continue reading

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Modding Mario

Video footage of the two finalists in the recent 2015 “Nintendo World Championship” competing in speedruns of customised Super Mario Bros levels has generated some excitement for the upcoming “Mario Maker” game.   It’s quite fun to watch the competitors … Continue reading

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Creating Windowless Unity applications

I remember some while back there was a trend for applications to seem integrated with your Windows desktop – animated cats that would walk along your taskbar – things like that… What about a windowless Unity game that used a … Continue reading

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Creating a Unity game stretched over Two Monitors

I guess many developers, like me, use a dual-output graphics card to make their Windows workspace extend over two monitors. I’ve been experimenting with whether it’s possible to make a Unity game that spanned two monitors (and, perhaps even more … Continue reading

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Creating “Hand-Drawn” Terrain in Unity

I’ve had a few questions recently about how to apply my hand-drawn shader pack on Unity terrain. So here’s a guide (written using Unity 5, but the instructions should remain almost identical in Unity 4 save for a few menu … Continue reading

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Adding Shadows to a Unity Vertex/Fragment Shader in 7 Easy Steps

This was a question asked on the Unity Forums recently, so I thought I’d just write up the answer here. Unity provides its own unique brand of “surface shaders”, which make dealing with lighting and shadows relatively simple. But there … Continue reading

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Using the Stencil Buffer in Unity Free

News concerning the recent release of Unity 4.6 was largely dominated by its new UI system. However, closer inspection of the 4.6 release notes reveals some other interesting changes and improvements, including the announcement that “Stencil buffer is now available … Continue reading

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