Category Archives: Game Dev
I’m Back! Having Escaped the Room…
*Apologetically knocks on door* Ooooh, hello again. Remember me? Crikey – has it been that long? I’ve been doing quite a lot over the last two years – new jobs, many new games and projects, and just general life – … Continue reading
Guess Who Reloaded for the Rainbow Jam 2016
I recently enrolled to take part in the Rainbow Jam but, with somewhat of a lack of foresight, failed to realise I was going to be on holiday in France for most of the jam period, without either a computer … Continue reading
Unity Shadertoys (a.k.a Converting GLSL shaders to Cg/HLSL)
If you’ve tried dabbling with shaders at all, you’ve probably come across ShaderToy – an online shader showcase with some pretty amazing examples of what’s possible in a few lines of shader code, inspired greatly by classic demoscene coding. Here’s … Continue reading
Multiple Mice Input in Unity
I’m a big fan of local multiplayer – as far as I’m concerned, being bundled up with your mates cajoling each other and screaming at the TV is the very essence of gaming. I had an absolute blast at the … Continue reading