Tag Archives: Mapping

Procedural Terrain Splatmapping

If you try searching for information on how to assign textures to Unity terrain through code (i.e. derive a “splatmap” of textures based on the terrain heightmap profile itself), you’ll probably end up being sent to this post on the … Continue reading

Posted in Game Dev, Spatial | Tagged , , , | 21 Comments

Who needs Google Maps? Build your own Mapping, Geocoding, and Routing service with SQL Server

Back in November 2009, I was lucky enough to present a session at the SQLBits V conference, on “Creating High Performance Spatial Databases“. I say “lucky” not because I enjoy presenting at conferences (because I don’t particularly), but because SQL … Continue reading

Posted in SQL Server | Tagged , , , , , | 2 Comments