Tag Archives: Shader

Underwater Effects

There’s lots of resources that describe techniques for realistic rendering of water surfaces. Unity comes supplied with several standard water assets, and there are some excellent descriptions of more advanced water effects at scrawkblog to generate spectacular ocean surfaces such … Continue reading

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Glass Shader

I’ve seen a lot of posts recently from folks trying to create shaders that recreate the appearance of glass. I guess the reason is that glass is a pretty common material, but modelling its appearance is surprisingly complex – requiring … Continue reading

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Custom Unity Terrain Material / Shaders

I love Unity – it’s one of those environments that’s actually a pleasure to program in, but its terrain system seems somewhat lacking behind its other features, requiring quite a lot of hacks and workarounds to get desired appearance and … Continue reading

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Sepia Shader

I found this techrepublic page, which gives a conversion algorithm from a standard RGB image to a Sepia image tone as follows: You can obviously tweak these values if you like – there is no exact formula (Sepia itself being … Continue reading

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