Tag Archives: Terrain

Creating “Hand-Drawn” Terrain in Unity

I’ve had a few questions recently about how to apply my hand-drawn shader pack on Unity terrain. So here’s a guide (written using Unity 5, but the instructions should remain almost identical in Unity 4 save for a few menu … Continue reading

Posted in Game Dev | Tagged , , , | 1 Comment

Custom Unity Terrain Material / Shaders

I love Unity – it’s one of those environments that’s actually a pleasure to program in, but its terrain system seems somewhat lacking behind its other features, requiring quite a lot of hacks and workarounds to get desired appearance and … Continue reading

Posted in Game Dev | Tagged , , | 6 Comments

Procedural Terrain Splatmapping

If you try searching for information on how to assign textures to Unity terrain through code (i.e. derive a “splatmap” of textures based on the terrain heightmap profile itself), you’ll probably end up being sent to this post on the … Continue reading

Posted in Game Dev, Spatial | Tagged , , , | 21 Comments

Importing DEM Terrain Heightmaps for Unity using GDAL

I know that some folks reading my blog are from the spatial/mapping community, and may have been disappointed that my posts of late have been more influenced by game development and Unity than by spatial data and Bing Maps. Well, … Continue reading

Posted in Game Dev, Spatial | Tagged , , , , | 27 Comments