Tag Archives: Unity
Unity Shadertoys (a.k.a Converting GLSL shaders to Cg/HLSL)
If you’ve tried dabbling with shaders at all, you’ve probably come across ShaderToy – an online shader showcase with some pretty amazing examples of what’s possible in a few lines of shader code, inspired greatly by classic demoscene coding. Here’s … Continue reading
Multiple Mice Input in Unity
I’m a big fan of local multiplayer – as far as I’m concerned, being bundled up with your mates cajoling each other and screaming at the TV is the very essence of gaming. I had an absolute blast at the … Continue reading
Learnings from Unite 2015
I spent the last three days having a lovely time in Amsterdam attending the Unite Europe 2015 conference. This is just a place for me to gather my notes/thoughts while they’re still in my head: Iestyn Lloyd’s (@yezzer) Dropship … Continue reading
Creating Windowless Unity applications
I remember some while back there was a trend for applications to seem integrated with your Windows desktop – animated cats that would walk along your taskbar – things like that… What about a windowless Unity game that used a … Continue reading