Monthly Archives: August 2015
Unity Shadertoys (a.k.a Converting GLSL shaders to Cg/HLSL)
If you’ve tried dabbling with shaders at all, you’ve probably come across ShaderToy – an online shader showcase with some pretty amazing examples of what’s possible in a few lines of shader code, inspired greatly by classic demoscene coding. Here’s … Continue reading
Multiple Mice Input in Unity
I’m a big fan of local multiplayer – as far as I’m concerned, being bundled up with your mates cajoling each other and screaming at the TV is the very essence of gaming. I had an absolute blast at the … Continue reading