Monthly Archives: August 2013

The 7DFPS Game Jam, Augmented Reality, and “Spectral Echoes”

For the recent 7-Day FPS Challenge, I decided to try writing an augmented reality game – blending in-game graphics with a display taken from the rear-facing video feed on an phone/tablet device, and game navigation achieved through physical manipulation of … Continue reading

Posted in Game Dev | Tagged , , , | 3 Comments